Game: Sling Prototype

November 15th, 2010

This is an experimental, physics-based game prototype that I wrote in two weeks. It didn’t come out quite the way I hoped it would, but it might still give you a couple minutes of fun.
About The Game
Objective
Collect as many points as you can by destroying enemies.
Detailed description
You control a […] Continue Reading…


Browser Performance Comparison (Updated)

November 3rd, 2010

Most web browsers have gotten an update or two in the 6 months since I posted my previous browser comparison. So lets see how they stack up now, shall we? Click the image for full-size view:

Benchmarks Used

Kraken JavaScript Benchmark
Peacekeeper JavaScript Benchmark (view results)
SlickSpeed Selectors Test
Acid3 Web Standards Test
HTML5 Test

Note […] Continue Reading…


A World Without SEO

October 20th, 2010

Search engine optimization gets a lot of flack from the uninformed. While most web developers know (presumably) that applying basic SEO techniques to a one’s site is just common sense, the average web-dweller needn’t be so lenient. For many, “SEO” is a word to be spoken in disgust, a […] Continue Reading…


Yet Another Breakout Clone

October 4th, 2010

I’m not a game developer, but, as most programmers do, I’ve always had some interest in the field. The first game that I wrote back in gymnasium was a two-player version of Snake. Written from scratch in Turbo Pascal 7, it featured such innovative design decisions as a completely […] Continue Reading…


Picking The Right Price, With A Little Help From Google

September 20th, 2010

In the short time that I’ve been playing the ISV game, I’ve had many an opportunity – and necessity! – to think about pricing. As it turns out, finding the right price for your software is tricky business. Many articles have been written, much virtual ink has been spent […] Continue Reading…