Get The Shiny New Premium Link Cloaker Now

October 2nd, 2009

During the last few months I have been working on an improved premium version of my popular link cloaking plugin. And now, on this unquestionably glorious day, I finally deem it sufficiently polished and bug-free to be ready for public release. So if you do affiliate marketing and want […] Continue Reading…


How To Make WordPress Check For Updates Immediately

October 1st, 2009

WordPress automatically checks for plugin, theme and core updates once every 12 hours. This is normally fine, but it can become annoying when you know there’s an important update or bugfix available yet it won’t show up in your Dashboard until the next time WP gets around to checking […] Continue Reading…


How To Make a “Falling Sand” Style Water Simulation

September 29th, 2009

Have you ever wondered how all those “falling sand” games work under the hood? If so, read on. Today I will discuss one of the possible ways how you could implement the “falling” part of the game – sand particles falling under the effects of gravity, water (or other […] Continue Reading…


Simple Fluid Simulation With Cellular Automata

September 1st, 2009

Last week I couldn’t use my regular dev. machine (broken graphics card), so all my WordPress-related plans were on hold. To pass the time, I built a simple water simulation in Processing. Today I’m going to show you this little application and explain how it works. Online demo and […] Continue Reading…


Changelog Generator For WordPress Plugins

August 20th, 2009

A few months ago, WordPress.org introduced a new feature available to plugins hosted in the Plugin Directory – changelogs. Having an easily accessible changelog is certainly a usability plus, but I felt it created unnecessary work for plugin developers. Personally, I usually provide meaningful log messages (example) when uploading […] Continue Reading…