Game: Sling Prototype

November 15th, 2010

This is an experimental, physics-based game prototype that I wrote in two weeks. It didn’t come out quite the way I hoped it would, but it might still give you a couple minutes of fun. About The Game Objective Collect as many points as you can by destroying enemies. Detailed description You control a small […]

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Yet Another Breakout Clone

October 4th, 2010

I’m not a game developer, but, as most programmers do, I’ve always had some interest in the field. The first game that I wrote back in gymnasium was a two-player version of Snake. Written from scratch in Turbo Pascal 7, it featured such innovative design decisions as a completely text- and number-less HUD (I couldn’t […]

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micro-tweet – The Twitter Client That Fits In a Tweet

August 10th, 2010

micro-tweet is an ultra-minimalist Twitter client that fits in a tweet. It can only do two things – display your friends tweets (one at a time) and post new tweets. It’s written in Python and works entirely from the command line. Source Code The source code of micro-tweet is exactly 137 characters, which is short […]

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Pure CSS Perversion

June 16th, 2010

Sometimes it seems that not a month goes by without another “Pure CSS Something” project. Most recently, it was the Pure CSS Twitter “Fail Whale” page that has been making the rounds on Twitter and social news sites for the last few days. Before that, we had the Opera logo made in CSS, and many, […]

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How To Make a “Falling Sand” Style Water Simulation

September 29th, 2009

Have you ever wondered how all those “falling sand” games work under the hood? If so, read on. Today I will discuss one of the possible ways how you could implement the “falling” part of the game – sand particles falling under the effects of gravity, water (or other liquids) flowing down a hillside, and […]

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