Update on Living Image project

November 29th, 2006

This project has been going for a while, so I’ve decided to write a short overview of the results seen so far. If you don’t know what’s it about – The Living Image project is a website where anyone can vote for one or more digitally generated images. Those […] Continue Reading…


Doing Clipping Manually

November 11th, 2006

Recently I was doing a PHP script that combines some images and needed to clip some of them to a specific rectangle. PHP doesn’t have a function to do that explicitly, and due to some technical restraints I couldn’t compose the required image in another buffer (which would let […] Continue Reading…


CPU Artefacts

November 2nd, 2006

Have you noticed it says “(and some magic)” in the subtitle up above? Well, here’s some of that weirdness.

A while ago I reasoned it would be interesting to make some artefacts (“amulets” or “talismans”, if you will) out of old computer processors. It’s a fairly widespread belief that crystals […] Continue Reading…


NEAT Invaders Game

October 26th, 2006

This is a proof-of-concept Invaders-style game where the invaders are controlled by neural networks and each new wave is evolved by genetic algorithms. This is made possible by DelphiNEAT library. I’m also using the GR32 library for semi-fast 2D graphics and PNGDelphi for PNG loading.

Update : Unfortunately, the Delphi […] Continue Reading…


Listing All Open Handles

October 19th, 2006

Handles can represent files, ports, mutexes and other objects. By using the undocumented Native API function NTQuerySystemInformation() you can list all open handles from all processes. Here’s a small program that does that.

This is basically a ported version of “HandleList” application by someone known as Napalm on sysinternals.com forums. […] Continue Reading…